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First Blender Project: Cube Reinvigoration

Date: 12 Mar 2020

#post/legacy #work #blender

This post originally appeared on the very first blog


Reinvigorating-Cube-1080p.png

^Post-processed 1080p rendering

An original project inspired by geometric iteration, light, and fog. The final 1080p image took 13 HOURS to render on my laptop overnight with 6 external cooling fans; good thing I didn’t go for 4K.

Some key features and rendering parameters:

  • Array modifier
  • Volumetric fog
  • Depth of field
  • Cycles engine
  • 3000 ray tracing samples

H3 Behind the scene

Annotation-2020-03-08-123713.jpg

H3 Some other renderings

Reinvigorating-Cube0.jpg

^Original preview rendering of the main model

Reinvigorating-Cube1.jpg

^Noisy rendering at 500 samples

Reinvigorating-Cube4.jpg

^Alternative version without the middle portal

H3 How it was made

The centre cubes are basically a bunch of cube wireframes made by using the array modifier.

Screen-Shot-2020-03-12-at-14.32.53.jpg

Cube fragments are done using the build modifier with randomisation turned on.

Screen-Shot-2020-03-12-at-14.35.04.jpg

Lighting (which was done terribly):

Screen-Shot-2020-03-12-at-14.31.59.jpg

Volumetric fog:

Screen-Shot-2020-03-12-at-14.36.25.jpg

Post-processing:

Screen-Shot-2020-03-12-at-14.37.56.jpg